The Guild 2 Gambling
- The Guild 2 Gambling Winnings
- The Guild 2 Gambling Cheats
- The Guild 2 Gambling No Deposit
- The Guild 2 Gambling Winnings
- The Guild 2 Gambling Cheats
Note: This guide is meant to be used together with Legacy Mod by McCoy!. I can’t guarantee that the file is exactly the same without it. If you don’t already have the Legacy Mod, I strongly recommend it, as it is vital in my opinion. It fixes countless of bugs, makes broken mechanics work, and adds new content to the game. If you need a guide for installing and using the Legacy Mod, the guide is right here.
This time I’m going to show you how to modify The Guild 2: Renaissance scripts. We will be starting with very easy, risk-free modifications.
Before you do ANYTHING mentioned in this guide, make a backup of config.ini. It’s found from steamappscommonThe Guild 2 Renaissance–folder. You can either only copy the original version to your desktop, or do like I do:
- Create new folder to the desktop and name it “Modifications”
- Make a new folder inside the folder you just made and name it after the game, this time “The Guild 2”
- Create two new folders, name on “Original” and one “Modified”.
- Put the original backups to the “Original” folder. If you need to replace your modified files and want to keep them somewhere safe, put them to “Modified” folder. This way you don’t need to change names of the folders and files and can just copy-paste them from these folders back to game locations.
The Argentum Trade Guild (Japanese: アヴァリティア商会, Avaritia shōkai, lit. Avaritia Company) is a Nation in Xenoblade Chronicles 2. It is a mercantile organization located amidst the Argentum Titans, carried by the largest Titan in the area, Goldmouth. The Guild itself is built upon on a ship attached to this Titan, who serves to navigate the Cloud Sea like a balloon. CHINESE MOTHER-OF-PEARL ETCHED GAMBLING CHIP 2 1/8-INCH. Item Number: 5000-66727 Item ID: 659886 Category: WEB. The easiest way to make legitimate money as a rogue is to build a pub. After that upgrade it with a gambling table, and continuously gamble. My strategy is to save right before gambling using 'Quicksave' (Q button) and bet 'Put house and home at risk'.
Now, when your original files are in safe place, download Notepad ++ from here. It’s free program that is made for text-based scripting, unlike the default Notepad. Sometimes one tiny tiny mistake in the script, missing space or quote, can break the code. Those things are simply impossible to find if one is using default Notepad. Also Notepad ++ has some very good features that we will cover later on.
….Seriously. Don’t even think about modifying scripts with default Notepad. It brokes everything.
Now, we have made a backup and we have the tools we need. Go to steamappscommonThe Guild 2 Renaissance–folder and open the config.ini. If it asks what program you want to use, choose Notepad ++. You may need to use “Find another program from this computer” and then navigate to the installation folder of Notepad ++. If it opens it in the default Notepad, don’t touch a thing, close it, and right click on the file. Then click “Choose the default program”.
Now you should see a file full of scripts. Scroll down until you see this:
You’ll notice that under it there is also [INIT-PLAYER-1], [INIT-PLAYER-2], [INIT-PLAYER-3] and [INIT-PLAYER-4]. All the changes that we will be making in [INIT-PLAYER-0] must be copied to the four others.
Easy way to do this, in Notepad ++, is to press Ctrl + F. It opens the search window. Click on the “Replace” tab at the top of the window. Copy the part you want to replace, per example Workshops = 0 in the first box, labeled “Find what”. Make sure that the part you are changing are not found from other pieces of code. If you write only Workshops =, it will also change these lines for AI. If you copy the full line, this will not happen, as player has Workshops = 0 and the AI has Workshops = 2, which don’t match. If you are not sure if this changes something you don’t want to change, do it manually.
Nextput the line from the first box, in this example Workshops = 0, to the box with label “Replace with”, and do the change you want to make; replace 0 with 1. The click “Replace All”. The program should notify you that the change was made 5 times. If it’s more than that, you changed something you did not want to change, if it says the text was replaced 0 times, there’s a typo. If you by accident change more than you should, close the file and don’t save.Save often, but only when you are sure your changes are correct.
There also is [INIT-AI-0] and so on. These changes affect only to AI, so I don’t see a reason to mess them up.
What this piece of code does, is that it tells the game what your starting stats will be.
HasResidence tells if you have a house, Workshops means tells if you own a business. Money and Married are quite simple.
Thing to take into consideration when toggling the “Married”-part is that game seems to prefer a character from your own starting class. Rogue gets Rogue, Patron gets Patron, so on. So if you don’t want a character from the same class, don’t change the value from “0” to “1”. Instead, start the game, choose a character from a class you want and use “Force to Marriage”-option. Pay a bit of gold and you have a partner almost immediately.
Also what business you get is quite random. Game seems to choose a business that
A. Needs lowest level
and
B. Is most common.
So as craftsman, you will probably start with either a mine or woodcutters hut, depending which one is most common in the area.
Patron uses same logic; if there is many farms, you get a croft, if there is a much fish, you get a fishing hut. Other classes, Rogue and Scholar, get completely random business.
Also, it seems to be impossible to start with more than 1 business; my educated guess is that this is because the script uses 0 = No and 1 = Yes kind of coding. The number after “=”-mark is not a number of your business, but answer to the question “Does the character have a business?”
So if you change the line
HasResidence = 1
to
HasResidence = 59
The code is broken and you start without a home.
But, let’s do some changes, shall we?
Change the file to look like this:
Now you start the game with a home, one workshop, with 10 million coins, and with husband / wife.
Also, if you add a line
Childs = 2
right under the “Married” part, you will start with two children.
Please remember to change all [INIT-PLAYER]-values, otherwise these changes won’t work.
But why leave it to that?
If you scroll even more, you find a part titled [NOBILITY]. Under it is a list of all titles you can have in a game, and what the starting title currently is. So let’s change this:
To this:
Now you start with the highest title you can have in the game. This is only an example, but if you don’t want to start as the lowest of the lowest, you can pick a little bit better title to yourself.
The Guild 2 Gambling Winnings
Are we done yet? Nope. There is more. Like the amount of EXP you start with.
Right under the [NOBILITY] part, there is a section titled as [XP].
Look for this line:
And change it like this:
Now you start with 50,000 EXP points. Again, only exaggerated example, but if you want to have higher skills to start with, this is the way to get them.
Only one thing left! Don’t want to wait turn or two for your mansion to be build? Look under the [XP] part in the config.ini and you see this:
Change the 0 in the last line to 1, and you never have to wait for your buildings.
Note that for these changes only take effect when you start a whole new game. Only time I managed to get a change to work in my game was when the change itself had been done before hand, but I had managed to broke the code with typo. Fixing the typo made the code work and the game could read the file properly, and made really no new changes.
Everything I have showed here is only series of examples. How much you want to change these is up to you. If you want to start as over-power nobleman, perhaps because you’re more interested role playing your character than playing the game “right”, go ahead. Otherwise, a little tweak here and there can make the game much more fun. Or, if you want a hardcore start, get lowest title, no money, no business, no husband/wife, no children, no EXP… And see what happens.
Here is a small example video of what you get with all these changes:
The Grotto
Map of The Grotto
Location within Thunderhead Peaks
- Level
- 80
- Type
- Area
- Zone
- Thunderhead Peaks
(Shiverpeak Mountains) - Connects to
- Thunderhead Keep (E)
The Weeping Crest (S)
Deldrimor Ruins (SE)
The Auditorium (SW)
The Forge (W)
The Grotto is an area within Thunderhead Peaks. It serves as the staging area of the Pact and their allied forces for the upcoming battle with the Elder DragonKralkatorrik.
- 2NPCs
Locations and objectives[edit]
- Renown Heart
- Ready your forces for the assault on Kralkatorrik — (80)
- Points of Interest
- Barracks —
- Deldrimor Cellars —
- Grand Lyceum —
- Path of the Exalted —
- Vistas
- The Grotto Vista —
- Mastery Insights
- Thunderhead Peaks Insight: Ironhammer Crossing
The Guild 2 Gambling Cheats
- Events
- Help Logan, Canach, and Rytlock train Corsairs (80)
NPCs[edit]
Allies[edit]
- Animals
- Asura
- Awakened
- Charr
- Drakes
- Exalted
- Humans
- Norn
- Skritt
- Spiders
- Sylvari
- Various
Services[edit]
- Irwen
Foes[edit]
- Ambient creatures
- Elementals
- Spiders
Ambient dialogue[edit]
- Whispers Creator:Whole platoon of heathens. Inconsiderate. Rude. Coldhearted bastards...
- Whispers Creator:Hardly a swallow left. Sun wasn't even up.
- Whispers Creator:Were they raised by ettins? Who drinks it all and doesn't make a new pot?!
- Whispers Creator:Courage runs of caffeine, people!
- Ash Legion Scout:Gloria, you've got to eat something. Just a little bit? For me?
- Ash Legion Scout:We didn't come all this way just to give up now, girl. Please...
- Ash Legion Scout:Don't leave.
- Gorrik:Inventories... I'm good at inventories. Numbers. Logic. Cheering up soldiers... Agh—Commander, you can do that, right?
- Gorrik:Numbers. Numbers are controllable. Quantities of oil. Battalions of soldiers. Minutes left until...until...
- Gorrik:It's so frustrating to calculate probabilities for improbable, uncontrollable, ancient forces! Nyeh! Let me try again...
- Gorrik:Running a barracks can't be that different from symbolic problems in abstract dynamics.
- Gorrik:I mean, I know it's different. But how different could it be?
- Gorrik:Don't mind me. I'll just stand here. Doing all the work.
- Gorrik:This would be so much easier if they just. Stopped. Getting. Injured!
- Gorrik:There are too many things to do and not enough hours to do them in! The math just doesn't work! Can you assist me?
- Irwen:Scouting report's ready, Commander. Whenever you want it.
- Irwen:Got some information if you want it, Commander.
- Pact Soldier [Discouraged]:Hope the captain doesn't catch me crying...
- Pact Soldier [Discouraged]:No hope. Not for any of us.
- Pact Soldier [Discouraged]:I should've just stayed in my bunk today.
- Pact Soldier [Discouraged]:Always thought I'd die at sea. Not...here.
- Pact Soldier [Discouraged]:This is bad. This is really bad.
- Vigil Marksman:(laughs)
- Vigil Marksman:With spears!
- Vigil Marksman:(manic giggles that devolve into sobs)
- Pact Nurse:If only I had more hands...
- Thirsty Pact Soldier:Got any water?
- Thirsty Pact Soldier:Any water elementals I could kill for a drink?
- Thirsty Pact Soldier:Anyone got a drink?
- Thirsty Pact Soldier:Got a drink for a dried up husk?
- Thirsty Pact Soldier:Booze? Water? Booze?
- Thirsty Pact Soldier:All this ice around us, and no drinking water...'
- Thirsty Pact Soldier:If I had water...I could tell you...how beautiful you are...
- Vigil Warmaster: Shocked to see you highborns join us grunts. How're you liking the fancy accommodations? Beds cushy enough for ya?
- Vigil Recruit:Quite honestly, I can't complain.
- Vigil Warmaster:Oh, really? Rowdy roughnecks and unwashed peasants are better than down pillows and servants?
- Vigil Recruit:It's an honor to serve the Pact. Besides, it's too quiet at home now that everyone's dead.
- Vigil Recruit:My dearest Heba. I found the flower bracelet you hid in my rucksack. I wore it the entire march north.
- Vigil Recruit:I think it will bring me luck tomorrow... No. I shouldn't say that. What if I die? She'll think it's her fault.
- Vigil Recruit:Be good. Be brave. Say your prayers. And listen to Uncle Zahi.
- Vigil Recruit:See yo– Remember that Mommy loves you very much. Always and forever.
- In the pit
- Canach:Oh, hello there, Commander. Gambling is legal in Elona, you know.
- Canach:Care to guess the outcome, Commander?
- Canach:Step up! Step up! Place your bets!
- Canach:Team Furball? Or Team No Fun at Parties? Only one way to tell!
- Tournament Organizer:Have at it!
- Tournament Organizer:And...fight!
- Rytlock Brimstone:That's right.
- Rytlock Brimstone:My soldiers will eat yours alive.
- Logan Thackeray:Good lock to the both of us, old friend!
- Logan Thackeray:Yeah? At least I CAN count!
- At the Grand Lyceum, an irritated soldier pursuing an infatuated spider
- Whispers Initiate:I will end you.
- Whispers Initiate:The ground take your blood!
- Whispers Initiate:Your time will come.
- At the Deldrimor Cellars
- Vigil Recruit (1):The greatest threat the world has ever known approaches, and we're guarding barrels.
- Vigil Recruit (2):Uh... Yeah. About that. I might not have heard the sarge perfectly...
- Vigil Recruit (2):What?! She could crush me just by breathing on me! I wasn't about to ask her to repeat herself.
- Vigil Recruit (1):If we end up on latrine duty, I'm pushing you in.
- Upon offering aid in the form of water to thirsty soldiers
- Vigil Marksman: It's not booze, but...I'll take it.
- Vigil Tactician: Thanks for that, Commander.
- Vigil Marksman: Aw, thanks. Don't suppose you're packing any lunches in that bag, are you?
- Vigil Marksman: Oh, just in time!
- Vigil Tactician: Thanks for that, Commander.
- Vigil Marksman: Ahhh.
The Guild 2 Gambling No Deposit
- Using Inspire on individual discouraged Pact Soldiers
- <Character name>: Either Kralkatorrik ends the world, or we end him.
- <Character name>: I believe in you. Completely.
- <Character name>: It's hard to keep fighting, but I know you have it in you.
- (if asura)
- <Character name>: Our progeny will tell stories about what we did here.
- (if charr)
- <Character name>: Cubs will tell stories about what we did here.
- (if human)
- <Character name>: Our children will tell stories about what we did here.
- (if norn)
- <Character name>: Descendants will sing of our deeds here.
- (if sylvari)
- <Character name>: Future generations will remember what we did here.
- Using Rally Group on groups of discouraged Pact Soldiers
- (to the Corsairs)
- <Character name>: Listen up, you glassy-eyed dolyaks! I want you ready! I want you hungry! Today we're gonna shish kebab a dragon!
- (to the Vigil)
- <Character name>: Eyes up! The Pact's got one job today: putting an end to Kralkatorrik. Let's not keep him waiting!
- (to the Olmakhan)
- <Character name>: Remember, you fight for your farms. Your fish. A peaceful life. If that's not worth fighting for, what is?
- (to the norn)
- <Character name>: Remember, if we save the world, we'll have ourselves a grand celebration. Drinks on Braham!
- (to the Ash/Iron/Blood charr)
- <Character name>: What's wrong with you? Pick yourselves up! Are you the Ash, Iron, and Blood Legions, or are you a book club?
- Veteran Ash Legion Captain: What's a book club?
Objects[edit]
Crafting resources[edit]
The Guild 2 Gambling Winnings
Notes[edit]
- At the release of All or Nothing, the area included Flame Legion Saboteurs among Pact forces despite there having been no indication of Flame Legion joining the Pact beforehand. These NPCs were replaced with Blood Legion Soldiers, Ash Legion Scouts and Ash Legion Spies in an unannounced change in the 11th January 2019 patch.
Areas | Deldrimor Ruins • Dredgeways • Dwarven Catacombs • Hundar Pike • Ice Floe • Symphony's Haven • The Auditorium • The Forge • The Grotto • The Howling Cliffs • The Weeping Crest • Thunderhead Keep |
---|---|
Renown Hearts | Help the Priory with their excavations • Help the cold and hungry dredge • Rally the Pact soldiers, corsairs, and Zephyrites • Ready your forces for the assault on Kralkatorrik |
Mastery Insights | Brechnar's Gauntlet • Niles • Shattered Bay • Ironhammer Crossing • Sorrow's Cave |
Adventures | Ice Floe Magnet Run • Thunderhead Keep Volatile Delivery |
Achievements | Dwarven Room Raider • The Master of Music • Thunderhead Peaks Treasure • Dailies • More... |
Meta events | The Oil Floes • Thunderhead Keep |